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Kingdom come deliverance inventory
Kingdom come deliverance inventory












kingdom come deliverance inventory kingdom come deliverance inventory

It was really great to watch and play.īut we are dealing with guys responsible for mafia games, so I do not see a big problem here. When you switched to two pistols, he had to drop the big gun. He had two gun slots and when he wanted to pick a shotgun or a rifle, he then held it in has hand all the time. What do the rest of you Kingdom Comers,who want a great game delivered, think about a true to life inventory system for Kingdom Come: Deliverance? What should its design look like? You discovering what worked best or what was feasible. But it’s that required thinking that makes the outcome of your decisions that much more rewarding as well as exciting. Inventory decisions may require some thought. If there is something to lose, inventory choices become all the more important. Because there’s the danger of starving, going broke, losing favor, or dying based on how you managed your belongings. If every decision you made about your inventory affected the livelihood of your character, the game would be a lot more exciting. And it’s those choices that can propel you to victory or cause you to fall into the pit of defeat. But you will have the choice to determine what is important for different situations. You may not have the ability to change to any weapon you would prefer at a whim. You may not be able to sell tens of weapons like in Skyrim to merchants. Your enjoyment of what you find and acquire will essentially be spread across a longer time period. Thus by staying true to life and constricting the player to the inventory standards of reality, one can experience the joy of delayed gratification. Well you have everything, so you don’t need any more things.

kingdom come deliverance inventory kingdom come deliverance inventory

In addition, having everything leads to people being in a position of “What’s Next?”. Nether is the opposite way around(usually). Save the bullets for monsters not the men. Having to work with what I’ve managed to acquire, save up, or hold onto within the limits does. Why can’t making decisions about what you carry be just as important? When playing games I’ve found that having everything doesn’t make me enjoy the game more. Players are always excited about the choices they make that alter the plot of the story in games such as in Mass Effect. Why would we force the player to decide what to keep and what to discard? Well in my opinion you have to live with the choices you make just like in real life. Inventory systems should be true to life in games, but they rarely are.














Kingdom come deliverance inventory